The toolkit

Books, supplies and software I'd recommend to any parent who wants to make games with their kids.

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Books on game design

The books game designers recommend to each other again and again.

The Art of Game Design: A Book of Lenses

Jesse Schell

The best all-round introduction. Each chapter gives you questions ("lenses") to look at your game through.

See it on Amazon

A Theory of Fun for Game Design

Raph Koster

Short, illustrated and thoughtful: why games are fun at all. A great first read.

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Challenges for Game Designers

Brenda Romero & Ian Schreiber

Hands-on exercises, many of them non-digital. Perfect for working through with older kids.

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Rules of Play

Katie Salen & Eric Zimmerman

The deep textbook. Dense, but it will change how you think about every game.

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Blood, Sweat, and Pixels

Jason Schreier

Not a how-to: stories of how real video games got made. Inspiring and honest.

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Prototyping supplies

Everything you need to make a playable board game prototype in an afternoon.

Blank playing cards

Write or draw on them. Far nicer to shuffle than paper slips.

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Wooden meeples and cubes

A bag of coloured pieces turns any sketch into a real game.

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Blank dice

Put your own symbols on each face with stickers or a marker.

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Index cards and sleeves

The classic prototyping kit. Sleeve them over real cards so they shuffle.

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Free tools for making video games

All free to start, roughly from youngest to oldest.

ScratchJr

Drag-and-drop coding for ages 5 to 7. Runs on tablets.

Visit site (free)

Scratch

The best first game-making tool for ages 8 and up. Huge community of shared games to remix.

Visit site (free)

GDevelop

No-code game engine for real 2D games that can be published to the web and phones.

Visit site (free)

Godot

A free, open-source engine used by professional indies. A great next step for teens.

Visit site (free)